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How to Make Skins for Minecraft Marketplace TUTORIAL

How to Make Skins for Minecraft Marketplace

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    Decrypt Premium Skin Minecraft Windows 10 [Signatures.json]
    Old 23rd April 2021, 08:27 AM #1

    AnonymesRos

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    Question Decrypt Premium Skin Minecraft Windows ten [Signatures.json]


    # Introduction

    Howdy! as the topic we going to discuss.. i have able to obtain Minecraft Windows x encrypted Market place textures. The textures is obtained by grabbing token using Wireshark. Anyway, nosotros're not gonna talk about "how to obtain" merely the main topic is.. how nosotros can decrypt minecraft encrypted packs?

    Its really mutual, Marketplace prices is by and large over-charged for over simple things.. from Skinpacks, Worlds, and fifty-fifty Persona Peel Cosmetics especially anything regarding the skins.

    # Problematic

    Minecraft Windows 10 using

    JWT or Json Spider web Token based with HS256 Algorithm. They used this new algorithm recently in 1.16 updates.. i suppose? Minecraft no longer using .zipe algorithm but rather they using JWT and verify the packs using signatures.json that also being encrypted. From the enshroud folder, you cant really see the content even though its on .png or .json format. The enshroud file is located at : %USERPROFILE%\AppData\Local\Packages\*Microsoft*Minecraft*\LocalState\PremiumCache

    Inside the Premium Cache, there's going to be three folders within. i. Persona, 2. Skinpacks, iii. Resources (Texture Pack). If you look closely, every-single one of them accept "signatures.json" fifty-fifty on resources pack. Enough the roots, lets get into the main thought. Since i have been able to option on 1 of their texture nugget, we probably can do some search for in-game decrypter function or even using hash file to go the key-algorithm they used? Here im going to provide both textures. 1 is encrypted, and another is decrypted readable png that tin be read past any photo viewer/editor or etc. I also going to provide some "Minecraft.Windows.exe" from the retail version ane.16, hoping to get some in-depth area.

    As considering they used JWT, the token tin can exist readed here : https:https://jwt.io/ . I tin achieve the token is because its more likely easier to get since its a free marketplace content that notwithstanding also encrypted. The assets i was able to get is Persona Pumpkin piece from Headware department of Persona Skin Editor / Contour.

    [Encrypted Nugget]
    PNG Pack [UC Doesnt recognize Encrypted PNG ] : Zip Parcel

    [Decrypted Asset]
    Prototype i : jack_o_lantern_geo.png
    Epitome two : jack_o_lantern_head.png

    *Information Set binder and Original Retail exes for reverse engineering decrypt role cant exist provided, sadly due to UC Strict rules. However, yous can obtain it by yourself inside WindowsApps folder located : %PROGRAMFILES%\WindowsApps\*Microsoft*Minecraft*\

    Fastened Thumbnails

    Decrypt Premium Skin Minecraft Windows 10 [Signatures.json]-jack_o_lantern_geo-png

    Attached Images

    Decrypt Premium Skin Minecraft Windows 10 [Signatures.json]-jack_o_lantern_head-png

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    Last edited by Seanghost; 24th April 2021 at 08:xviii AM.

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    Old 23rd April 2021, 09:23 AM #ii

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    contrary the exe, observe where they decrypt it

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    Old 23rd April 2021, 11:15 AM #3

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    Quote:

    Originally Posted by ayanakamura View Post

    reverse the exe, find where they decrypt it

    That'south the trouble, they using JWT.. its besides many token function. Didnt know how to dump information technology

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    Old 23rd April 2021, 01:38 PM #4

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    Recognitions This certification is awarded to forum staff members that are educated in the fields of reverse engineering and file analysis. All forum staff members with this certification have successfully gone through the process of becoming certified, which includes an individual assessment by upper staff, and the requirement of passing an internal file analysis examination. Anyone with a File Analysis certification is trusted by upper staff to be able to safely and competently approve files within UnKnoWnCheaTs, and only forum staff members that are certified file analyzers have permission to approve files within the UnKnoWnCheaTs downloads section. File Analyzer

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    External links to file downloads are not immune except in rare cases when pre-canonical by a staff member. See the downloads section rules for more data.

    Please upload the file to UCDownloads and add a link to your mail service.
    Afterwards doing so, you lot do not demand to take any further action, just be patient. Our file analyzers will manually review your file submission and approve it shortly after you upload information technology as long as information technology is safe and doesn't violate whatever rules. Our staff members are all volunteers, and the amount of time this takes varies depending on diverse factors including the current queue size, and how many staff members are available to handle the queue. Therefore, we cannot provide whatever guess on approval time.

    Thanks in advance for your contribution.

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    Old 23rd April 2021, 11:eighteen PM #5

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    Quote:

    Originally Posted by babama View Post

    External links to file downloads are not allowed except in rare cases when pre-approved by a staff member. Come across the downloads department rules for more than information.

    Please upload the file to UCDownloads and add together a link to your post.
    Subsequently doing so, you do not need to take any further activeness, merely be patient. Our file analyzers volition manually review your file submission and corroborate it shortly after you upload it as long as it is condom and doesn't violate any rules. Our staff members are all volunteers, and the corporeality of time this takes varies depending on various factors including the current queue size, and how many staff members are available to handle the queue. Therefore, we cannot provide whatsoever judge on approval time.

    Thank you in accelerate for your contribution.

    Oopp sorry, i got this copy pasted from QuickBMS Forum

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    Terminal edited by AnonymesRos; 23rd April 2021 at 11:22 PM. Reason: Homo, my internet bugged

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    Old 11th July 2021, 11:07 PM #half-dozen

    clawmark

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    Hi,

    I am also interested in decrypting these assets.
    I have been poking around the process memory, and although it beingness unpredictable, I retrieve I managed to get the decrypted "signatures.json" file.

    It is for the skin pack called Cool Cats by Tetrascape on the Marketplace.
    The json contains the keys for the files, which I practise not know how to utilise.

    Code:

    {   "version": 1,   "content": [     {       "cardinal": "ykuX3xz52QfJ0P1Y6NOCoV8Zjsd58dNQ",       "path": "mumbai.png"     },     {       "primal": "vFmUXks181gOp5IxlWedobjftch6o3jz",       "path": "ragdoll.png"     },     {       "path": "texts/en_US.lang"     },     {       "key": "hGlOQIGbH7wF8baYqJZfXIM2f1FEKLsa",       "path": "black_tabby.png"     },     {       "key": "wFlOWwP8U5oXT6Ow9Ql1peefeneEsCpU",       "path": "persian.png"     },     {       "cardinal": "MCA3YUKYARgsTKrS7wxshpv9YmOyxdVs",       "path": "skins.json"     },     {       "fundamental": "B97Ce1ivzZ6qMm0FGFblnIHjAySQEhC6",       "path": "bengal_boy.png"     },     {       "key": "NWGpqq6CP7RF6sRMGFuZ4KWjC7IMJH5v",       "path": "orange_tabby.png"     },     {       "cardinal": "e9g3fOffJM1loqvEodCHgqs1HYSbcpxs",       "path": "signatures.json"     },     {       "fundamental": "xEhw3XE9Uq3UoS9fhiaKsaef6lvZJAd1",       "path": "bengal.png"     },     {       "path": "manifest.json"     },     {       "fundamental": "pzGhhBeZGlnBqpnsd9IR2E9RajGnlOW1",       "path": "siamese.png"     },     {       "key": "deIK3GCUYWOH78OHqieli41iQJE36rzQ",       "path": "abyssinian.png"     },     {       "key": "RV8kTnh7PQsqBPPidAMp9nbmu04pB72A",       "path": "maneki_neko.png"     },     {       "key": "oW7yV901Pcez5MXeB4fHouiM18bPz6Lt",       "path": "scottish_fold.png"     },     {       "path": "texts/"     },     {       "key": "Nh1FWl2ebLQbMA9ZCeFLeSMOcLUEPjiF",       "path": "havana_brown.png"     },     {       "key": "lvPofx7dXQrT1W6Em6yuyrdKYIhKkPXe",       "path": "russian_blue.png"     },     {       "path": "texts/languages.json"     }   ] }

    Information technology is also possible to get decrypted pare pngs from the procedure memory.
    I take been successful in some cases, but can only manage to grab one random skin from a skin pack.

    1. Remove skin packs cache in premium_cache folder (not sure if it impacts it)
    two. Launch Minecraft, and let the skin pack preview of your choice load
    3. Using a retentivity viewer (I used HxD) y'all can search for the PNG file headers in bytes (some are false positives, then you have to go on looking)
    4. Copy the bytes over to a new png file and you lot should get a working (decrypted) skin.

    Just wanted to share my findings here. I am no expert in this, just a beginner.

    Maybe you tin aid me find a way on how to use these keys to decrypt the skins?

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    Old 17th July 2021, 11:17 PM #7

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    Quote:

    Originally Posted by clawmark View Post

    Hullo,

    I am as well interested in decrypting these assets.
    I have been poking around the process retention, and although it being unpredictable, I remember I managed to get the decrypted "signatures.json" file.

    Information technology is for the pare pack called Cool Cats by Tetrascape on the Marketplace.
    The json contains the keys for the files, which I practise not know how to utilize.

    Lawmaking:

    {   "version": ane,   "content": [     {       "key": "ykuX3xz52QfJ0P1Y6NOCoV8Zjsd58dNQ",       "path": "mumbai.png"     },     {       "central": "vFmUXks181gOp5IxlWedobjftch6o3jz",       "path": "ragdoll.png"     },     {       "path": "texts/en_US.lang"     },     {       "central": "hGlOQIGbH7wF8baYqJZfXIM2f1FEKLsa",       "path": "black_tabby.png"     },     {       "central": "wFlOWwP8U5oXT6Ow9Ql1peefeneEsCpU",       "path": "western farsi.png"     },     {       "fundamental": "MCA3YUKYARgsTKrS7wxshpv9YmOyxdVs",       "path": "skins.json"     },     {       "central": "B97Ce1ivzZ6qMm0FGFblnIHjAySQEhC6",       "path": "bengal_boy.png"     },     {       "key": "NWGpqq6CP7RF6sRMGFuZ4KWjC7IMJH5v",       "path": "orange_tabby.png"     },     {       "key": "e9g3fOffJM1loqvEodCHgqs1HYSbcpxs",       "path": "signatures.json"     },     {       "fundamental": "xEhw3XE9Uq3UoS9fhiaKsaef6lvZJAd1",       "path": "bengal.png"     },     {       "path": "manifest.json"     },     {       "cardinal": "pzGhhBeZGlnBqpnsd9IR2E9RajGnlOW1",       "path": "siamese.png"     },     {       "key": "deIK3GCUYWOH78OHqieli41iQJE36rzQ",       "path": "abyssinian.png"     },     {       "key": "RV8kTnh7PQsqBPPidAMp9nbmu04pB72A",       "path": "maneki_neko.png"     },     {       "key": "oW7yV901Pcez5MXeB4fHouiM18bPz6Lt",       "path": "scottish_fold.png"     },     {       "path": "texts/"     },     {       "central": "Nh1FWl2ebLQbMA9ZCeFLeSMOcLUEPjiF",       "path": "havana_brown.png"     },     {       "key": "lvPofx7dXQrT1W6Em6yuyrdKYIhKkPXe",       "path": "russian_blue.png"     },     {       "path": "texts/languages.json"     }   ] }

    It is too possible to go decrypted peel pngs from the process memory.
    I have been successful in some cases, but can simply manage to grab one random skin from a peel pack.

    1. Remove skin packs cache in premium_cache binder (not sure if it impacts it)
    2. Launch Minecraft, and permit the skin pack preview of your selection load
    iii. Using a memory viewer (I used HxD) you can search for the PNG file headers in bytes (some are fake positives, so you lot accept to go along looking)
    4. Copy the bytes over to a new png file and y'all should become a working (decrypted) skin.

    Simply wanted to share my findings hither. I am no expert in this, just a beginner.

    Peradventure yous can aid me find a style on how to apply these keys to decrypt the skins?

    How in the world were these obtained? I would dearest to know.

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    Old 14th August 2021, 10:08 PM #viii

    AnonymesRos

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    Quote:

    Originally Posted by clawmark View Post

    Hullo,

    I am also interested in decrypting these assets.
    I take been poking around the process retentivity, and although it being unpredictable, I recollect I managed to get the decrypted "signatures.json" file.

    It is for the pare pack called Cool Cats past Tetrascape on the Marketplace.
    The json contains the keys for the files, which I do not know how to use.

    Code:

    {   "version": ane,   "content": [     {       "key": "ykuX3xz52QfJ0P1Y6NOCoV8Zjsd58dNQ",       "path": "bombay.png"     },     {       "key": "vFmUXks181gOp5IxlWedobjftch6o3jz",       "path": "ragdoll.png"     },     {       "path": "texts/en_US.lang"     },     {       "key": "hGlOQIGbH7wF8baYqJZfXIM2f1FEKLsa",       "path": "black_tabby.png"     },     {       "central": "wFlOWwP8U5oXT6Ow9Ql1peefeneEsCpU",       "path": "persian.png"     },     {       "key": "MCA3YUKYARgsTKrS7wxshpv9YmOyxdVs",       "path": "skins.json"     },     {       "key": "B97Ce1ivzZ6qMm0FGFblnIHjAySQEhC6",       "path": "bengal_boy.png"     },     {       "key": "NWGpqq6CP7RF6sRMGFuZ4KWjC7IMJH5v",       "path": "orange_tabby.png"     },     {       "key": "e9g3fOffJM1loqvEodCHgqs1HYSbcpxs",       "path": "signatures.json"     },     {       "key": "xEhw3XE9Uq3UoS9fhiaKsaef6lvZJAd1",       "path": "bengal.png"     },     {       "path": "manifest.json"     },     {       "key": "pzGhhBeZGlnBqpnsd9IR2E9RajGnlOW1",       "path": "siamese.png"     },     {       "fundamental": "deIK3GCUYWOH78OHqieli41iQJE36rzQ",       "path": "abyssinian.png"     },     {       "primal": "RV8kTnh7PQsqBPPidAMp9nbmu04pB72A",       "path": "maneki_neko.png"     },     {       "key": "oW7yV901Pcez5MXeB4fHouiM18bPz6Lt",       "path": "scottish_fold.png"     },     {       "path": "texts/"     },     {       "key": "Nh1FWl2ebLQbMA9ZCeFLeSMOcLUEPjiF",       "path": "havana_brown.png"     },     {       "key": "lvPofx7dXQrT1W6Em6yuyrdKYIhKkPXe",       "path": "russian_blue.png"     },     {       "path": "texts/languages.json"     }   ] }

    It is also possible to get decrypted peel pngs from the process memory.
    I accept been successful in some cases, but can only manage to catch ane random pare from a peel pack.

    1. Remove skin packs cache in premium_cache folder (not sure if it impacts information technology)
    2. Launch Minecraft, and let the peel pack preview of your choice load
    three. Using a memory viewer (I used HxD) you can search for the PNG file headers in bytes (some are imitation positives, then yous have to keep looking)
    4. Re-create the bytes over to a new png file and you should get a working (decrypted) pare.

    Just wanted to share my findings hither. I am no proficient in this, just a beginner.

    Perchance y'all can help me find a style on how to utilize these keys to decrypt the skins?

    Didnt knew that signatures.json itself incorporate keys, im using literally and ancient Wireshark cyberspace packets xD. I've been able to see the UDP Packets to get the keys, probably i should accept been try this one xD.

    Anyway i become what you mean about those bytes only im trying to get the .json one. I've been try to scan with the file header bytes that exist on premium_cache merely the result i've seen from retentivity is also the same that's been encrypted. Am i doing wrong?

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    Concluding edited by AnonymesRos; 14th Baronial 2021 at 10:35 PM.

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    Old 22nd Oct 2021, 01:47 AM #9

    Rightsphinx

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    The premium cache in the in the premium_cache folder is most impossible to decrypt, but in memory its actually easy to find the decoder
    1. download HxD (Recommended retentiveness reader)
    2. become to tools and select Minecraft.windows.exe
    3. in search put decoder into the box and search

    This should show the decryption method this method also can steal market place geometry.json files.

    Ex. "geometry.MoanaCharacterPack.Pua"

    Heres proof that this works

    Code:

    {    "format_version" : "one.8.0",    "geometry.ToyStoryMash-Upwardly.Forky" : {       "\u0001\u0002\u0003\u0004\u0005__" : {          "move.legs" : "blitheness.actor.motion.legs.stationary",          "swimming.legs" : "blitheness.player.swim.legs.stationary"       },       "bones" : [          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -2.0, 11.0, -1.0 ],                   "size" : [ 4.0, 10.0, 2.0 ],                   "uv" : [ eight.0, 10.0 ]                }             ],             "name" : "body",             "parent" : "waist",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -four.0, 20.90, -ane.0 ],                   "size" : [ viii.0, 8.0, two.0 ],                   "uv" : [ 0.0, 0.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -3.99920, xx.ninety, -1.50 ],                   "size" : [ 8.0, 8.0, 1.0 ],                   "uv" : [ xx.0, 0.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : imitation,                   "origin" : [ -3.50, 28.90, -i.00080 ],                   "size" : [ seven.0, ane.0, 1.0 ],                   "uv" : [ nineteen.0, ix.0 ]                }             ],             "name" : "head",             "parent" : "body",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "hat",             "parent" : "head",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ four.90, 12.l, -0.fifty ],                   "size" : [ 1.0, 6.0, one.0 ],                   "uv" : [ 20.0, 11.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ 4.40, 10.49920, -1.0 ],                   "size" : [ 2.0, 2.0, 2.0 ],                   "uv" : [ x.0, 22.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ 1.90, 17.50, -0.50 ],                   "size" : [ 3.0, 1.0, 1.0 ],                   "uv" : [ twenty.0, 18.0 ]                }             ],             "name" : "leftArm",             "parent" : "body",             "pin" : [ 5.0, 18.50, 0.0 ],             "render_group_id" : 1,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : imitation,                   "origin" : [ -5.90, 12.l, -0.50 ],                   "size" : [ 1.0, 6.0, 1.0 ],                   "uv" : [ 20.0, 11.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -half-dozen.40, ten.50, -i.0 ],                   "size" : [ 2.0, 2.0, 2.0 ],                   "uv" : [ x.0, 22.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -iv.xc, 17.l, -0.49920 ],                   "size" : [ three.0, one.0, i.0 ],                   "uv" : [ 20.0, 18.0 ]                }             ],             "name" : "rightArm",             "parent" : "body",             "pivot" : [ -5.0, xviii.l, 0.0 ],             "render_group_id" : one,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "leftSleeve",             "parent" : "leftArm",             "pin" : [ 5.0, 18.50, 0.0 ],             "render_group_id" : i,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "rightSleeve",             "parent" : "rightArm",             "pivot" : [ -5.0, eighteen.fifty, 0.0 ],             "render_group_id" : 1,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ -0.10, i.0, -1.0 ],                   "size" : [ 2.0, ten.0, ii.0 ],                   "uv" : [ 0.0, ten.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ 0.50080, -0.00080, -2.0 ],                   "size" : [ 2.0, i.0, iii.0 ],                   "uv" : [ v.0, 29.0 ]                }             ],             "name" : "leftLeg",             "parent" : "root",             "pivot" : [ one.90, 11.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : simulated,                   "origin" : [ -ane.90, 1.0, -one.0 ],                   "size" : [ 2.0, 10.0, ii.0 ],                   "uv" : [ 0.0, 10.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : faux,                   "origin" : [ -2.50080, -0.00080, -2.0 ],                   "size" : [ 2.0, i.0, 3.0 ],                   "uv" : [ 0.0, 22.0 ]                },                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -1.50, 0.50080, -2.0 ],                   "size" : [ 3.0, 2.0, 1.0 ],                   "uv" : [ 8.0, 26.0 ]                }             ],             "name" : "rightLeg",             "parent" : "root",             "pin" : [ -1.90, eleven.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "leftPants",             "parent" : "leftLeg",             "pivot" : [ 1.90, 11.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "rightPants",             "parent" : "rightLeg",             "pivot" : [ -1.90, 11.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "jacket",             "parent" : "body",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "waist",             "parent" : "root",             "pivot" : [ 0.0, 11.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "rightItem",             "parent" : "rightArm",             "pivot" : [ -six.0, 14.0, ane.0 ],             "render_group_id" : ane,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "proper noun" : "leftItem",             "parent" : "leftArm",             "pin" : [ 6.0, xiv.0, ane.0 ],             "render_group_id" : 1,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : faux,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "helmetArmorOffset",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "bodyArmorOffset",             "pivot" : [ 0.0, 21.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : faux,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "proper noun" : "rightArmArmorOffset",             "pivot" : [ -five.0, 18.50, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "leftArmArmorOffset",             "pivot" : [ 5.0, eighteen.fifty, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : fake,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "waistArmorOffset",             "pivot" : [ 0.0, 22.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "rightBootArmorOffset",             "pivot" : [ -1.90, 12.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ 0.0, 0.0, 0.0 ],                   "size" : [ 0.0, 0.0, 0.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "leftBootArmorOffset",             "pivot" : [ i.90, 12.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -2.50, -0.00080, -4.00080 ],                   "size" : [ 2.0, 1.0, 2.0 ],                   "uv" : [ 0.0, 26.0 ]                }             ],             "name" : "rightBoot",             "parent" : "rightLeg",             "pivot" : [ -one.xc, eleven.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : truthful,                   "origin" : [ 0.50, -0.00080, -4.00080 ],                   "size" : [ 2.0, 1.0, ii.0 ],                   "uv" : [ 0.0, 29.0 ]                }             ],             "name" : "leftBoot",             "parent" : "leftLeg",             "pivot" : [ 1.90, eleven.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "proper name" : "root",             "pivot" : [ 0.0, 0.0, 0.0 ]          }       ],       "textureheight" : 64,       "texturewidth" : 64    } }

    Last edited by Marcx; 22nd October 2021 at 01:05 PM.

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    Old 29th October 2021, 09:thirteen AM #x

    Dornan2021

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    Quote:

    Originally Posted by clawmark View Post

    ...

    Okay Im more new than you and I been trying for hours to decrypt a json Mincraft file, or detect the the decryption code idk what Im doing, and google doesnt assist. I just what to get a couple png files plz help me. The recent says information technology shows yous what the decrypt method is merely I dont where or how much to paste, you say scearch in "btyes" how where are the options, and when I practice notice the decrpt method how do yous use. Also when you lot decrpyted information technology did information technology go into the format yous posted.


    Terminal edited past Marcx; 29th October 2021 at 02:25 PM.

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    Old 15th November 2021, 08:04 PM #11

    AnonymesRos

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    Last Achievements Decrypt Premium Skin Minecraft Windows 10 [Signatures.json] Decrypt Premium Skin Minecraft Windows 10 [Signatures.json] Decrypt Premium Skin Minecraft Windows 10 [Signatures.json]

    Quote:

    Originally Posted by Rightsphinx View Post

    The premium cache in the in the premium_cache folder is about incommunicable to decrypt, merely in memory its really like shooting fish in a barrel to find the decoder
    1. download HxD (Recommended memory reader)
    ii. become to tools and select Minecraft.windows.exe
    three. in search put decoder into the box and search

    This should evidence the decryption method this method also can steal marketplace geometry.json files.

    Ex. "geometry.MoanaCharacterPack.Pua"

    Heres proof that this works

    Its usefull simply however its not efficient and time consuming. Not to mention that your geometry is a rasterized geometry and not the original ane. The original one would be all structed instead of per-part geometry.
    Here'southward a comparison:
    # Original

    Code:

                                "geometry.1stBirthday.PartySteve": {     "bones": [       {         "pin": [           0.0,           24.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -iv.0,               12.0,               -2.0             ],             "size": [               8.0,               12.0,               4.0             ],             "uv": [               16.0,               16.0             ],             "inflate": 0.0,             "mirror": false           }         ],         "META_BoneType": "base",         "proper noun": "trunk",         "parent": zip       },       {         "pivot": [           0.0,           24.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -4.0,               24.0,               -4.0             ],             "size": [               8.0,               8.0,               8.0             ],             "uv": [               0.0,               0.0             ],             "inflate": 0.0,             "mirror": imitation           }         ],         "META_BoneType": "base",         "name": "head",         "parent": null       },       {         "pin": [           0.0,           24.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -4.0,               24.0,               -4.0             ],             "size": [               eight.0,               8.0,               eight.0             ],             "uv": [               32.0,               0.0             ],             "inflate": 0.five,             "mirror": false           }         ],         "META_BoneType": "vesture",         "proper noun": "hat",         "parent": "caput"       },       {         "pivot": [           -5.0,           22.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -8.0,               12.0,               -two.0             ],             "size": [               4.0,               12.0,               four.0             ],             "uv": [               forty.0,               16.0             ],             "inflate": 0.0,             "mirror": imitation           }         ],         "META_BoneType": "base",         "proper name": "rightArm",         "parent": nada       },       {         "pivot": [           5.0,           22.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               4.0,               12.0,               -two.0             ],             "size": [               4.0,               12.0,               iv.0             ],             "uv": [               xl.0,               sixteen.0             ],             "inflate": 0.0,             "mirror": true           }         ],         "META_BoneType": "base",         "proper name": "leftArm",         "parent": null       },       {         "pin": [           -ane.nine,           12.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -three.9,               0.0,               -2.0             ],             "size": [               4.0,               12.0,               4.0             ],             "uv": [               0.0,               xvi.0             ],             "inflate": 0.0,             "mirror": false           }         ],         "META_BoneType": "base",         "proper name": "rightLeg",         "parent": null       },       {         "pivot": [           i.9,           12.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -0.i,               0.0,               -2.0             ],             "size": [               four.0,               12.0,               four.0             ],             "uv": [               0.0,               sixteen.0             ],             "inflate": 0.0,             "mirror": true           }         ],         "META_BoneType": "base of operations",         "proper noun": "leftLeg",         "parent": naught       },       {         "pin": [           0.0,           12.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [],         "META_BoneType": "armor_offset",         "name": "waist",         "parent": "body"       },       {         "pivot": [           -half-dozen.0,           15.0,           ane.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [],         "META_BoneType": "item",         "name": "rightItem",         "parent": "rightArm"       },       {         "pivot": [           half dozen.0,           15.0,           one.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [],         "META_BoneType": "item",         "name": "leftItem",         "parent": "leftArm"       },       {         "pivot": [           0.0,           24.0,           0.0         ],         "rotation": [           0.0,           0.0,           0.0         ],         "cubes": [           {             "origin": [               -2.0,               32.0,               -2.0             ],             "size": [               4.0,               4.0,               4.0             ],             "uv": [               24.0,               0.0             ],             "inflate": 0.0,             "mirror": false           }         ],         "META_BoneType": "armor",         "name": "helmet",         "parent": "head"       }     ],     "texturewidth": 64,     "textureheight": 64,     "META_ModelVersion": "1.0.6",     "rigtype": "normal",     "animationArmsDown": false,     "animationArmsOutFront": false,     "animationStatueOfLibertyArms": simulated,     "animationSingleArmAnimation": false,     "animationStationaryLegs": false,     "animationSingleLegAnimation": faux,     "animationNoHeadBob": faux,     "animationDontShowArmor": false,     "animationUpsideDown": false,     "animationInvertedCrouch": false   },

    #Rasterized

    Code:

    {    "format_version" : "1.8.0",    "geometry.1stBirthday.PartySteve" : {       "basic" : [          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -4.0, 12.0, -two.0 ],                   "size" : [ 8.0, 12.0, 4.0 ],                   "uv" : [ sixteen.0, xvi.0 ]                }             ],             "name" : "body",             "parent" : "waist",             "pivot" : [ 0.0, 24.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -4.0, 24.0, -4.0 ],                   "size" : [ 8.0, 8.0, 8.0 ],                   "uv" : [ 0.0, 0.0 ]                }             ],             "name" : "head",             "parent" : "trunk",             "pivot" : [ 0.0, 24.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.l,                   "mirror" : false,                   "origin" : [ -iv.0, 24.0, -4.0 ],                   "size" : [ 8.0, 8.0, viii.0 ],                   "uv" : [ 32.0, 0.0 ]                }             ],             "name" : "hat",             "parent" : "head",             "pivot" : [ 0.0, 24.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -eight.0, 12.0, -ii.0 ],                   "size" : [ 4.0, 12.0, 4.0 ],                   "uv" : [ 40.0, 16.0 ]                }             ],             "proper noun" : "rightArm",             "parent" : "torso",             "pivot" : [ -5.0, 22.0, 0.0 ],             "render_group_id" : 1,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : truthful,                   "origin" : [ iv.0, 12.0, -2.0 ],                   "size" : [ 4.0, 12.0, four.0 ],                   "uv" : [ 40.0, xvi.0 ]                }             ],             "proper name" : "leftArm",             "parent" : "body",             "pivot" : [ 5.0, 22.0, 0.0 ],             "render_group_id" : i,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -3.ninety, 0.0, -2.0 ],                   "size" : [ 4.0, 12.0, 4.0 ],                   "uv" : [ 0.0, xvi.0 ]                }             ],             "name" : "rightLeg",             "parent" : "root",             "pivot" : [ -i.90, 12.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : true,                   "origin" : [ -0.10, 0.0, -ii.0 ],                   "size" : [ 4.0, 12.0, four.0 ],                   "uv" : [ 0.0, 16.0 ]                }             ],             "name" : "leftLeg",             "parent" : "root",             "pin" : [ ane.ninety, 12.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "waist",             "parent" : "root",             "pivot" : [ 0.0, 12.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "rightItem",             "parent" : "rightArm",             "pin" : [ -six.0, 15.0, ane.0 ],             "render_group_id" : 1,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [],             "name" : "leftItem",             "parent" : "leftArm",             "pivot" : [ six.0, xv.0, one.0 ],             "render_group_id" : ane,             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "cubes" : [                {                   "inflate" : 0.0,                   "mirror" : false,                   "origin" : [ -ii.0, 32.0, -two.0 ],                   "size" : [ 4.0, 4.0, four.0 ],                   "uv" : [ 24.0, 0.0 ]                }             ],             "name" : "helmet",             "parent" : "head",             "pivot" : [ 0.0, 24.0, 0.0 ],             "rotation" : [ 0.0, 0.0, 0.0 ]          },          {             "name" : "root",             "pivot" : [ 0.0, 0.0, 0.0 ]          }       ],       "textureheight" : 64,       "texturewidth" : 64    } }

    The concluding affair, its also hard to get PNG past looking up only the PNG Header. I hateful i have already a decrypter for this, so i recall i will no longer need to publicity the remains. Anyway

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    Old 20th November 2021, 04:xiv AM #12

    MCGuy2009

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    Hey all. I'g in a like predicament since I'm wondering where I tin can find the decoder central since I desire to get a closer look at some marketplace files than what'south possible in-game, mostly since spectator fashion isn't an pick.

    I've looked at the in-game retentivity with HxD and information technology gives me at least 500 results, none of which seem to accept a key or method.

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    Old 24th November 2021, 07:10 PM #13

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    Originally Posted by AnonymesRos View Post

    Didnt knew that signatures.json itself comprise keys, im using literally and ancient Wireshark internet packets xD. I've been able to see the UDP Packets to get the keys, probably i should have been attempt this one xD.

    Anyhow i get what y'all hateful about those bytes only im trying to go the .json 1. I've been endeavour to scan with the file header bytes that exist on premium_cache but the result i've seen from retentiveness is also the same that'due south been encrypted. Am i doing wrong?

    I simply remembered making that mail service. You are doing everything right well-nigh likely, it'southward but that the memory is and so volatile, I only got that decrypted json file by pure luck while searching for the skin pngs. I have no other info. I have constitute a really uncomplicated method for getting whatever skin texture from the market place, but I won't disclose information technology whatsoever time shortly because I don't desire it to exist patched.

    Even if somebody manages to decrypt these marketplace assets, it will accept a while. I'm not experienced enough to go on fiddling with them. Take care.

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    Old 26th November 2021, 12:45 AM #14

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    Quote:

    Originally Posted past clawmark View Post

    I just remembered making that mail service. You are doing everything right most likely, information technology'south just that the memory is so volatile, I but got that decrypted json file by pure luck while searching for the pare pngs. I take no other info. I have constitute a really simple method for getting any skin texture from the market place, but I won't disclose it any fourth dimension presently because I don't desire it to exist patched.

    Even if somebody manages to decrypt these marketplace assets, it will take a while. I'one thousand non experienced enough to keep fiddling with them. Take intendance.

    Well yeah, i take already a marketplace decryptor with me, its turns out, some of the cardinal is hashed using Xbox Profile ID or some sort. Anyhow, cheers to you, i was able to attain this stage. For now, im going to archive all possible packs even tho i even so do the decryption manually by hands.

    Lastly, probably im non gonna keep talking nigh this related field for now as its risk being patched. Take Intendance too bud..

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    Old 26th November 2021, 03:54 PM #15

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    Well aye, i have already a marketplace decryptor with me, its turns out, some of the key is hashed using Xbox Contour ID or some sort. Anyway, cheers to y'all, i was able to reach this stage. For at present, im going to archive all possible packs even tho i yet do the decryption manually by hands.

    Lastly, probably im not gonna continue talking nigh this related field for now every bit its adventure beingness patched. Have Care also bud..

    Now you are intriguing me! I will see what I can find myself. I take quite a few marketplace maps bought, would be very squeamish to become them decrypted.

    I hope by "packs" you mean not only skin packs?

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    Old 27th November 2021, 03:26 AM #16

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    Originally Posted by clawmark View Post

    Now you are intriguing me! I will see what I can find myself. I have quite a few market place maps bought, would be very nice to get them decrypted.

    I hope past "packs" you lot mean not but skin packs?

    Yeah, basically im archiving any marketplace packs including Worlds, Resource-Packs, Persona Slice and Skin-Packs.

    Decrypted World

    Decrypted Texture Pack

    Decrypted Persona Piece

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    Old 28th Nov 2021, 03:26 AM #17

    AnonymesRos

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    Quote:

    Originally Posted by MCGuy2009 View Post

    Hey all. I'm in a like predicament since I'grand wondering where I can find the decoder key since I want to get a closer wait at some marketplace files than what's possible in-game, mostly since spectator style isn't an option.

    I've looked at the in-game memory with HxD and it gives me at least 500 results, none of which seem to have a primal or method.

    >) Spectator Mode is actually exist on leaked Minecraft Windows 10 Programmer Edition
    >) You may need to look upwards on JWT outset to get a meliorate understanding on how the transaction works. Beside, The avails decryption key is Static and stored within encrypted contents.json

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    Old 28th Nov 2021, 05:17 PM #18

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    Quote:

    Originally Posted by AnonymesRos View Post

    >) Spectator Mode is really exist on leaked Minecraft Windows 10 Programmer Edition
    >) Y'all may need to look upwards on JWT commencement to become a better understanding on how the transaction works. Beside, The assets decryption key is Static and stored within encrypted contents.json

    Please step by step guide, Here I have encrypted content from the premium cache folder. What should I practise with information technology to decipher it?

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    Old 29th November 2021, 11:59 PM #19

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    Quote:

    Originally Posted by Coockio View Post

    Please footstep by step guide, Here I have encrypted content from the premium cache binder. What should I exercise with it to decipher it?

    For now, im rather not talk about it. All the same you lot tin can practise what Clawmark does, ringlet up...

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    Old 8th December 2021, 12:55 AM #20

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    Could someone make some tutorial on what Clawmark did? I'm completly new at this and I can't make it work, but it seems pretty easy when talking about just skins, just I accept no idea what to do and which hexes exactly to re-create and how to make them png. Merely found some "Hexadecimal -> file (binary)" converter I judge simply output doesn't work for me at all

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